Project name: Larp For Climate - adaptation of edu-larp methodology to learning agenda for climate literacy
Ederi Ojasoo, email@example.com
Each of the Partners of this project has started creation and implementation of Edu-Larp Methodology to Climate Education within last few years, but these were small and local initiatives. We want to boost the capacity of our previous actions, connect our strength, expertise and operating range, establish a lasting cooperation on the European level. More to that, we want to focus the attention of the European larp communities on the environmental issues and socially engaged educational games. Larp - Live Action Role Playing - Games are highly practical, emotional and transformative. We believe that they should be used not only for fun (although fun is actually what drives the players to learn), but also for the transformation of the attitudes and mobilization to act.
The unique character of Larp For Climate Project lies in close participation with the young activists themselves, who will take active part in the creation of the Games. We want to break the traditional gap between older people teaching and younger people learning. This is not a new thing for us, as the decisive members of all our organizations have personally participated in various manifestations and strikes organized by high-school students (Fridays For Future, Extinction Rebellion) - and we have learned a lot from them. We also have personal access to these Movements, which will let our Games enter the society of climate activists from the inside and launch a cascade process of non-formal learning which will last and spread father than our own reaches.
The educational impact of our proposed Games can be summarized into the competence of Climate Literacy. We don't want to make the player memorize particular information about the environmental issues. Instead, we want them to train the skill of critical thinking about the environmental issues and resilience to greenwashing manipulation. Later, the players will be able to judge the facts more clearly by themselves.
1. Launching the work (November 2021 - December 2021) T
The Project will start in November 2021. We will meet online to prepare the documents and arrange the first in-person meeting - “Kick-Off” TPM #1 in December 2021. There, besides getting the management matters done, we will launch the process of creation. Each partner will share their ideas about the Environmental Edu-Larp game which they would like to develop within the Larp For Climate project. Digital tools will be arranged to enable all Partners to work together on all of the Games.
2. Creation of Environmental Edu-Larp Games (January 2022 - February 2023)
The creation process will last 14 months, including 110 working
days of Researchers (game-designers and environmental specialists), Technicians
(graphic-designers and programmers) and Youth-workers (local educational
animators and organizers of the test runs of the Games). The Researchers from
partner organizations will interchange (via digital tools) between the
countries, maximizing the diversity of professional design ideas and
innovations for each of the Games.
3. Multiplication, Implementation and Promotion of the Results (March 2023 - October 2023)
Each of the 4 Games will be organized and played
in-person by each of 4 Partners locally in their own country, which gives a
number of 16 Events for the total of at least 240 representatives of:
NGOs and teaching institutions, public institutions, universities,
high-schools, environmental movements, informal groups of activists,
newspapers, radios, webportals, Erasmus+ National Agencies, Youth-Salto Network
and other European institutions (Multiplier Event #1-4).
4. Launching the international cooperation (November 2023 - December 2023)
In addition to wrapping up and evaluating the Larp For Climate Project, we want to go one step further into its international sustainability. Based on the extensive promotion done within the previous phase, we want to launch a cascade process of bottom-up non-formal learning, arranged by the collaboration of young climate activists and environmental movements with Edu-Larp designers, NGOs and teaching institutions. It should contribute to the fight with climate change by providing and implementing at a larger scale the in-person tools and good practices of digital youth work for raising the competence of Climate Literacy among young Europeans.
4 Edu-Larp scenarios with toolkit for non-larp youth-workers, activists and educators
- IO-1 - "The Golden Sun" - a cognitive Edu-Larp which challenges the players to find the way out of a manipulative climate-denialist press agency
- IO-2 - "SolarPunk" - a transformative Edu-larp travel to the world of climate justice, renewable energy and environmentally mature society
- IO-3 - "The Tragedy of Commons" - a strategic Edu-Larp with educational twist exposing the dark side of the principle of common good
- IO-4 - "Survivors" - a highly immersive post-apocalyptic Edu-Larp focused on experiencing the results of climate change in fictional future
“Larp For Climate Project, co-founded by the European Union, Erasmus+ Cooperation Partnership in Youth.”