A Tree of Life

A TREE OF LIFE

Content: Environmental educational role  play game

CREATORS:  Ederi Ojasoo ja Mailin Eessalu

FUNDER:

Larp For Climate - adaptation of edu-larp methodology to learning agenda for climate literacy /

Erasmus+ Program, Key Action 2, 2021-1-PL01-KA220-YOU-000029241              

INTRODUCTION: 

The environmental educational role-playing game (EduLarp) "The Tree of Life" introduces the principle of ecological balance and the impact of overconsumption on the environment.

Players take on the role of characters who live in the fictional Tree of Life ecosystem and are a vital part of it. The characters belong to 5 different groups, 2-6 players in each group. Each group has its own place of residence (ecological niche) and role in the overall ecosystem of the tree.

The central issue of the game is the change in the living environment and the balance of the ecosystem - the conditions for the tree and its inhabitants have worsened drastically, and the players must understand how their actions have affected it and how to restore the well-being of the tree and all of its inhabitants.

GENERAL INFORMATION

  • Target group: 14 - 30-year-old
    • Number of players: 10 - 30 (5 groups of 2-6 members
      Duration: 3 hours
    • Topics covered:
      - The balance of ecosystems
      - Resource allocation and interdependence
      - Overconsumption
      - Social inequality

REQUIRES TOOLS

  • classroom where each group can sit together (around a table or just in a circle) and move around easily and also form a larger common discussion circle
  • Game materials (official print or self-printed): group cards, tree diagram, tree message, suggestion sheets
  • Writing tools
  • Phone or computer and if wanted then also a speaker for the birds sound (you can use whatever you like)

MÄNGU MATERJALID

Scenario (in Estonian)
Appendix 1 - Story
Appendix 2  - Roles
Appendix 3 - Game scheme
Appendix 4 - Promises
Appendix 5 - Role cards

Scenario (in English)
Appendix 1 - Story
Appendix 2 - Roles
Appendix 3 - Game scheme
Appendix 4 - Promises
Appendix 5 - Role cards

Larp For Climate - adaptation of edu-larp methodology to learning agenda for climate literacy /
Erasmus+ Program, Key Action 2, 2021-1-PL01-KA220-YOU-000029241

“Larp For Climate Project, co-founded by the European Union, Erasmus+ Cooperation Partnership in Youth.”